For any gamer-mud, sometimes there is quite a game simplicity. Developers from Robot Entertainment are well acquainted with this pattern and skillfully use it. Less than a year ago, a wonderful Orcs Must Die came out of the pen, code and mouse of the “robots”! – A powerful antidepressant, built on the simplest principle – “beat the orcs”.

The boss reprimanded? Do not beat the boss – beat the orcs. The wife kicked out of the house with things? Beat the orcs in the nearest computer club. The neighbor received the inheritance? Imagine a neighbor green, fanged and … you know what to do next.

It is not surprising that when the announcement of the sequel occurred, most of the players expected the approach of an even more epic racist and epic-aggressive. At the same time, the brutal simplicity of the game left space for doubt: whether the developers will be able to offer us something new without resorting to unnecessary complications?

A sophisticated representative of the fair sex loves a rifled outfit no less than her rude partner.

Look for a woman with a rod

Firstly, the main characters are now two. Our old acquaintance – an awkward, albeit a stupid battle magician – acquired an ambitious, evil and beautiful partner – a sorceress.

We will not clarify what kind of charms the fragile girl managed to subjugate the entire orgasic people in the recent past. Perhaps the whole thing is in the wand of the authorities, under the influence of which representatives of the Horde begin to kill each other in the fun of the charms. However, the fact remains – before our heroine was the ruler of the green -skinned humanoids. And did not hesitate to use them at her discretion, including for war against people. And then, when magic suddenly covered with a copper basin (not without the help of a combat magician from the first part), the beauty suddenly found herself driven into a corner. The intentions of the orcs who were free of all were very transparent, and not to live anymore of the former queen, if it had not been for the suddenly opened portal, who helped her to flee to the human part of the universe, so that – what a surprise – to beat the Horde on the side with our Bulb, nameless character from the original game.

For us, ordinary mortals, this means only one thing – a cooperative. Arranging an order of genocide now can be together. One

player takes the beginning of his man, the other – he controls a woman (but if desired is not forbidden to choose the same character to both), but as a result it turns out twice as many traps, twice as many shots or blows – and significantly stronger orchis waves that have to be.to undergo.

The main advantage of the cooperative is a multiple increase in fun. We all understand this, so it makes no sense to even dwell on joint passage in detail. Suffice it to say that the implementation of the command innovation was quite at the level (except that rare “disconects” upset).

As you know, there are always fans of the original, which, regardless of the quality of the sequel, will begin to whine on the topic “The old was better, and the new one was not a cake at all”. IN Robot Entertainment provided for such a development of events and added to Orcs Must Die! 2 Ten levels from the first game. So now those who wish can pass familiar halls and transitions again – with the new arsenal of the “Kilvalok” and, of course, in cooperative mode.

Orchiy Bifstex

The brutal simplicity of gameplay was not affected. We are still working in the “Shooter Defense” shooting genre-we place traps, release the Horde and, supplementing the slaughter force of traps with the power of weapons in our own hands, make the booty, beef strogans or the “Hedgehog” panted from the orcs, which was accumulated by arrows-who likes what best you like.

However, our arsenal was significantly supplemented by new murderous inventions. Even the mechanisms of similar action in a combat magician and a sorceress are implemented in different ways. A man, for example, slows down enemies with a viscous resin, and the girl uses magic freezing fans. The wall trap from the representative of the strong half of humanity shoots with sharp stakes, and a thin girl’s soul prescribes watering opponents with acid. The girl generally has a lot of interesting and new in the repertoire. The walls that devour the orcs, the contraptions that allow you to temporarily control the mind of the enemy, bracelets creating a fire wall ..

Although Stop. Here we are talking about weapons. And here it was the fantasy of the developers who walked on the glory. Mushketon-cutter was added to traditional crossbows. Rings and bracelets from the category of amulet -like equipment moved into the category of military weapons that affect the opponents with lightning or fire. There are exotic options – for example, a perfume, thanks to which you can turn into a hefty fence. Or a necklace that allows you to pull the bones of the killed enemies from the ground in order to erase the orcs with them.

Our regiment arrived. And not our regiment arrived

Let’s talk about the orcs. The livestock is growing. In the sense, the number of Horde is increasing, and not all new aliens – orcs. Most have nothing to do with the orcal tribe, so the call of the “beat orcs” smoothly turns into the “Bay Horde of Evil creatures”. From the portals and doors to us, the crowds of the crowds are partly familiar to the first part of the ogres – ordinary, ice and fiery. A variety of trolls come to visit, possessing the most likely ability to regenerate and, in addition, invulnerability to poison. Slow, but very “thick” earthen elements that do not die right away, but first fall apart into a couple of strawberries of smaller. Toward the end, the monstrous “nesting doll” becomes a multi-level one: there are already earthen overlords, from which two living and healthy elements jump out, killing one of which we again get a small “son of the Earth”.

Significant increase occurred in the Flying Supostats tribe. All sorts of non -pods, more reminiscent of dragonides, spit with poison, beat with lightning and love to fly out completely out of the place where the entire ground Ordynskaya infantry creeps. In a situation where the orcs are felled from four exits, these flying creatures, which suddenly find themselves near the desired portal, can make us seriously nervous. The coolest fun occurs at those levels where the horde not only climbs from several points, but can also go through different doors.

No one promised that it would be easy. Perhaps some levels Orcs Must Die! 2 They can give odds to the first issue of an orcobe game in complexity. And if the “student” is almost always working on the complexity of the strategy “we will make more wall traps – and wait, we will spit on the ceiling”, then the “combat magician” level implies a more verified strategy for the fight against enemies. About the “nightmare” is not worth thinking without improved equipment, a clear understanding of tactics and ability to think very quickly – after all, the horde will go to us without breaks. Among other things, you need to be able to use not only things from your own arsenal, but also a friendly environment.

About exploits and glory. Without valor

The environment can be very useful. In mines, for example, trolleys are constantly being rolled along rails, which are conveniently discarded and pressing the piercing orcers. We only need to switch the route from us in time, directing the murder weapon to where the dense landing of the Horde landing is expected in the near future. In the fortress, there may be an unobtrusive vat with boiling oil. It just needs to be overturned at enemies at the right moment with a shot. And somewhere on the other floor we will find a giant log: to push a bit-and crushed orcs with kubarom will roll straight to hell.

We have already said that killing orcs is fun? So, the process becomes even more fun at the expense of two things. Firstly, before every new level we will find a small plot insert. The picture of events unfolds in front of us in a retrospect. And if at first it is not at all very clear what scenario has the first part to the second, then over time we begin to understand where the sorceress came from, how it is connected with a combat magician from a pilot output, what happened, what will happen and what the liver will calm down. A trifle, but nice.

The second to the heart of the part is the witty verbal picking of the two heroes, which they accompany each of their joint output. If earlier the battle magician spoke to himself, now he finally got a partner for dialogue. So the reprisals like this are born: “You threw the wounded helpless teacher to the mercy of fate? – Well, yes. – Logical. I would do that too “. It is easy to notice that both of our heroes are as far from heroic pathos as the orcs – from the party of the leading ballerina in the ballet “Swan Lake”. And this is great.

When on Stopgame.ru has a review of the original Orcs Must Die!, As the only drawback inherent in fun, the short duration of the pleasure was mentioned. Orcs Must Die! 2 Filles this gap. Before us is all the same carrier orcomochylovo, but with new chips, buns, finhthys and, of course, with the long -awaited cooperative. Enough words, let’s get down to business. To the murder of the orcs.

Pros: well -implemented cooperative;harmoniously balanced innovations;interesting levels;non -trivial opponents;Live humor.
Cons: Unlucky network code;not too many significant changes and innovations.

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